Optional maker pathway: game rules and physical interaction
Status: proposed, source-based learning pathway. The case studies are at different stages; neither is a verified hardware build or a demonstrated learner outcome.
Study two directions of translation: a pinball machine simulated in software, and turn-based Duet software considered for a physical LED chessboard. They differ in feedback tempo and access needs. Pinball demands real-time motor input and immediate state feedback; chess allows deliberate turns but must replace browser screen-reader feedback when moved to a standalone board.
| Case study | Role | Exercise and evidence | Current status |
| Break the Grid Pinball | Proposed hands-on digital exercise | Sketch a table, implement and test one original digital mode, log motor and sensory access findings | Corridors pilot scoped; no verified playable table, learner test, or physical hardware commitment |
| Duet LED chessboard | Design-analysis exercise | Map one rules transition to square selection, LED state, spoken feedback, and a parity test against the Duet multiplayer app | Unbuilt concept from founder-supplied text of a Loptr Lab Patreon post; post not publicly retrievable and video unaudited |
Suggested sequence
- Read each project's provenance and boundaries. Observe an existing table or review the digital reference with permission where needed.
- For pinball, draft a shot/state/feedback map and test one accessible software interaction. Record what players actually understand; do not assert learning outcomes before playtests.
- For Duet, draw the software-to-board boundary and an audio-first state/announcement table. Compare a sample move against the
duet-solo-hackathonmultiplayer app's server-authoritative state and its M1 test plan before selecting hardware. - Document an access check for both: controls, recovery from errors, non-color cues, and nonvisual state. Contrast real-time versus turn-based demands.
- Scope physical components, budget, maintenance, and maker supervision only after the relevant software and accessibility questions are answered.
This index is a pointer, not approval to build, a partnership with a venue or artist, a funding promise, or a transfer of project ownership. Corridors and Duet keep their own rules and release decisions. Generalized lessons can inform the game development and hybrid creative technology tracks; Veiled Dominion changes require its own engine review.