LOPTR LAB / ACCESSIBLE TECHNOLOGY PLANNING

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Veiled Dominion / Duet development provenance

Veiled Dominion / Duet development provenance

This is the development-training reference for the current Duet architecture. It teaches the actual lineage from the original Pulsr work through the current production/playtest build, the architecture laboratory, and the permanent Loptr Lab engine.

The source-of-truth flow

```text

ORIGINAL DUET

Pulsr

│

▼

MORTIS

Pulsr

│

▼

DUET HACKATHON

CURRENT PRODUCTION / PLAYTEST BUILD

│

│ extract + validate architecture

▼

DUET ARCHITECTURE LAB

ibloud/duet_engine_architecture

│

│ graduate reusable systems

▼

LOPTR LAB PERMANENT ENGINE

Loptr-Lab/veiled-dominion-engine

│

▼

FUTURE DUET / OTHER BUILDS

```

The important boundary is that Duet Hackathon is the current production/playtest build. It is not a separate historical layer beneath production.

Development rule

Do not fork the current Duet Hackathon playtest directly into the permanent Loptr Lab engine.

The current Duet Hackathon remains the working production/playtest source. The architecture repository is the extraction and validation laboratory: mechanics, accessibility patterns, content contracts, tests, and build/distribution practices are isolated there so they can be proven independently. Only validated reusable systems graduate into the permanent engine.

Repository roles

| Layer | Repository / artifact | Development role |

| --- | --- | --- |

| Original Duet | Pulsr: `pulsr.social/ibloud` | Original Duet lineage/reference |

| Mortis | Pulsr: `pulsr.social/mortis` | Related earlier Pulsr lineage/reference |

| Duet Hackathon | Current production/playtest build | Working source for extraction and validation |

| Architecture Lab | ibloud/duet_engine_architecture | Extract, isolate, test, document, and validate reusable architecture |

| Permanent Engine | Loptr-Lab/veiled-dominion-engine | Long-lived reusable engine; receive validated systems |

| Playable distribution | Veiled Dominion: Duet on itch.io | A later playable distribution artifact, not the original Duet source |

The Pulsr references above preserve provenance supplied for this project; they are not a claim that their current pages have been independently archived or verified here.

What belongs in the architecture lab

The lab may contain:

• Rebirth / Death mechanics and extracted rule contracts

• Radius of Ruin and Sanctuary state behavior

• Veiled-state behavior

• screen-reader-first command paths

• keyboard and visual-board parity

• audio cues

• content and actor contracts

• runtime smoke tests

• reproducible browser and itch builds

• GitHub Pages distribution

• architecture notes explaining what was learned from the current playtest

The lab should make the boundary visible: the production/playtest build proves the game experience; the lab proves which pieces can become reusable architecture.

What graduates to the permanent engine

A piece is ready to move toward the permanent engine when it has:

1. a documented contract;

2. tests that describe its behavior;

3. an explicit accessibility requirement where applicable;

4. clear ownership/provenance;

5. no accidental dependency on the demo page, fixture, or presentation layer;

6. a reason to be reusable beyond one Duet build.

Graduation is therefore extraction and validation, not a blind fork.

Training exercise

When extending Duet, record each proposed change as one of:

• reference — observed in the current production/playtest build or earlier documented lineage;

• experiment — implemented in the architecture lab to test an idea;

• validated — supported by tests and suitable for extraction;

• engine — accepted into the permanent engine;

• future build — consumes the permanent engine rather than recreating the prototype.

This classification prevents the development history from collapsing into a false single code lineage.

Related source

• Duet architecture lab

• Permanent Veiled Dominion engine

• Veiled Dominion: Duet playable distribution